And that's not just a bold statement. It's how I build — from the very first day, every decision aimed at the impact you're after and at wowing you at the same time. I use AI to build apps, but I don't use AI in my apps. I build the real, finished thing.
A full product normally means an agency, a team, six figures, and a year. I deliver that alone — I direct a stack of AI models chosen for their strengths, one doing the heavy lifting, so one person moves at studio speed and actually finishes. All the way to a store listing. More than once.
No account manager, no offshore hand-off, no telephone game. You'll talk to one person — me — and I'm building it.
What a team quotes at six figures, I can deliver for a fraction — the leverage is AI, not headcount.
Most builders hand you a demo that almost works. I hand you something that passed review and runs in the field.
I only take work I find fun and challenging, and what I build is serious tech — so I'm deliberate about what I take on and who it's for.
To be clear: it's not revenue and not a price tag. It's the cost to replicate — what a professional shop would invoice to rebuild these apps from scratch — measured feature by feature from the actual source code, at conventional US contract rates.
| Product | Measured code | Est. cost to rebuild |
|---|---|---|
| PrecisionEdge — iOS AR | 19,300 lines | $200K–$360K |
| Safety app — Android + iOS | 69,000 lines | $480K–$790K |
| Prototype & tooling | 2,800 lines | $30K–$55K |
| Total | ~91,000 lines | $710K–$1.2M |
Ranges reflect normal estimation uncertainty. A measure of build effort, not market value.
Tell me the problem. If it's interesting and I have room, I'll tell you honestly what it takes to ship it — and if the finished app isn't what you pictured, there's no charge.
Email me →[ Add App Store / LinkedIn links here when they're live ]